Oculus
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zondag, april 18th, 2010Another evening of little hacking. The goal is to get rid of the fork() and implement POSIX threads. Not easy, because I of course want some extra stuff (a list of threads, and some control of them). For now, I am playing with a doubly linked list. The thing crashes a lot still now, so [...]
oculusd 0.11
zondag, april 11th, 2010Oculusd 0.11 is out! You can download it here. I implemented the monitor thread, and plugins can now easily register functions to be called every N seconds. This is made as simple as possible, just like the commands in the plugins. Adding monitor threads in your plugin is as simple as defining the functions, and [...]
Monitor Thread for Oculusd
zondag, maart 28th, 2010Well, work is on its way to implement the monitor thread in oculusd. Next version (0.11) will include these things I call “monitors”. Plugins can register a function that returns a value indicating the monitor should keep running or not, the monitor thread will then call these functions. This way, it is possible to create [...]
Odie!
dinsdag, maart 23rd, 2010Yay. After a few weeks of developing, the first technology preview of Odie (the Oculus Daemon InterfacE) is available. For now (mainly because it is late, time to go to bed soon) just a few screenshots and the start of the Oculus project page. Later, more will come. Of course, software releases, freshmeat updates and [...]
Oculus revived
zondag, februari 28th, 2010Yes. Oculus is back in town! The new project I am working on, is creating extensive monitoring tools on our servers using my good old Oculus daemon. The old website is still on, but eventually I will move it here, to the blog software site. First idea I already got, is to create an (perhaps [...]
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