September 2010
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oculusd 0.16-2

Thursday, August 26th, 2010

Another quick release. I created an RPM file and changed to installation directories to /usr, instead of /usr/local. The available RPM is x86_64 only, but you are invited to create others. From now on, I will release source and RPM packages. More on the project page.

oculusd 0.16.1

Wednesday, August 25th, 2010

Oculusd 0.16.1 is a compatibility release. Oculusd is being developed on Ubuntu, but is supposed to run on a wide variety of platforms and distributions. We installed the BitTouch development platform today, to create RPMs and a reference installation (I intend to use the Oculus system myself eventually). This release fixes some compile and install [...]

oculusd 0.16

Thursday, August 12th, 2010

After a few weeks of no activity, here is oculusd 0.16. I implemented the new event system, which is now able to connect actions to plugin-supplied events. This way, oculusd get extremely versatile. You can add actions to an ALST command for example, making oculusd send an email or set an alarm on a master [...]

oculusd 0.15

Monday, July 26th, 2010

Looks like churning out releases is a thing you do between two beers. It kind of is. I implemented the action and event APIs. It is now possible for plugins to register an action (a predefined function) to an event. The library will then take care of handling it, based on the registered event and [...]

oculusd 0.14

Thursday, July 22nd, 2010

Nothing on TV, so another release. Basically a small change, I implemented the save/load of alarms. So, when oculusd is restarted, the alarms are persistent. The ID numbers of the alarms may change, so plugins should not really rely on them. Get oculusd 0.14 here.

oculusd 0.13

Tuesday, July 20th, 2010

Yay! It is here. After a month or two of quietness, another release of oculus, the easy server monitor. I implemented the alarm features in a alarm plugin. The following commands are added: ALLS (ALarm LiSt), ALST (ALarm SeT) and ALRM (ALarm ReMove). The alarm framework is not done yet, because alarms do not survive [...]

Oculusd 0.13

Friday, July 16th, 2010

Work has started on oculusd 0.13. I set up the alarm framework and starting thinking on how to implement events on monitors. Alarms will be implemented in a plugin, so you can choose to use them or not. Because alarms need to stay ‘alive’ between reboots and application restarts (of course, oculusd will never crash), [...]

oculusd 0.12

Monday, May 3rd, 2010

A new month, a new version. Not much interesting, but some internal changes. But, as Linux Torvalds said: “release early and release often”. I removed the fork() call and implemented threads to handle each connection. This yields immediately to the “CONN” command (which will show you who is connected to the server), but will eventually [...]

oculusd

Sunday, April 18th, 2010

Another evening of little hacking. The goal is to get rid of the fork() and implement POSIX threads. Not easy, because I of course want some extra stuff (a list of threads, and some control of them). For now, I am playing with a doubly linked list. The thing crashes a lot still now, so [...]

oculusd 0.11

Sunday, April 11th, 2010

Oculusd 0.11 is out! You can download it here. I implemented the monitor thread, and plugins can now easily register functions to be called every N seconds. This is made as simple as possible, just like the commands in the plugins. Adding monitor threads in your plugin is as simple as defining the functions, and [...]

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